The weapons and armor you use are entirely up to you.
Good news is that most of the stuff I’ve made - actually all of it - has sold on the marketplace (auction house). Crafting a Bronze Tier 3 Breastplate may generate like 60 Fame, but when you need 2,000 fame that’s also a lot of breastplates. Earning points by doing activities related to the skills you are trying to earn generates “fame.” Chopping a tree may earn you 15 fame, but you need 10,000 fame to advance to the next tier. Want to make Bows and specialize into the best bow maker out there? Then make bows. Want to use heavy armor? Wear it and you’ll earn points by simply having it on and hunting. Simply put, there are a freak-ton of skills in Albion Online. Soooo Many Skills! Specialization Matters. Players on one side of the map feel like they truly are a world apart - if you read this blog often you know that’s something I absolutely love. This makes local economies important, local crafters important, etc. If you collect 500 wood logs, spend the time refining them, and then sail away… you better be willing to go back and get those resources. Your bank in Kingsmarket won’t be accessible in Queensmarket. The world feels large and separate because everything is localized. The resources scale in tiers  Green areas you’ll have lower level resources and they level up as you move out. Lots are available in cities and all over. Players can select lots and build on them. The world is crucial to the game’s economy and PvP. The red zones are FFA gank and be ganked, lose ALL your stuff, etc. However, if you die you do not lose your just - just durability on it. The yellow zones are areas where players can flag themselves as hostile and attack anyone. The green areas are completely safe areas where you can’t be ganked. They are located in the bottom of the green safe areas as seen above. The one you start at seems to be random, but you can travel between them by paying for a ship to sail you. I feel overwhelmed by simply trying to explain the scope of the game, but I’m going to try and touch upon some of the features that I think are worth showing off.  Albion Online is a sandbox game where everything is built by, sold by, destroyed by - and all other by’s you can think of - the players. Albion Online‘s Closed Beta Test is currently underway and I am playing once again in a world that has captivated my interest since the earliest phases of alpha.